Mafia

Series Overview

Mafia is a gritty crime drama game series developed by Hangar 13 and published by 2K Games. The series began in 2002 with the original Mafia, and is available on PC, PlayStation, and Xbox consoles. Spanning over a century of organized crime, the franchise has earned acclaim for its cinematic storytelling and uncompromising, period-accurate depiction of the underworld's dark allure.

Release Order Complete list of games series in Release Order.

# Game Title Year Platforms Rating Data & Ratings Methodology:

To ensure consistent and accurate insights, our ratings are aggregated using the following priority-based logic:

Primary Source (Metacritic): We prioritize the Metacritic Metascore. The original 100-point scale is normalized to a 10-point scale (e.g., 87 to 8.7).

Fallback Source (OpenCritic): If a Metacritic score is unavailable or unverifiable, we use the OpenCritic Top Critic Average, similarly converted to a 10-point scale.

Note: Scores are static as of the last site build to ensure fast loading times.
1 Mafia 2002 PC, PS2, Xbox 8.8/10
2 Mafia II 2010 PC, PS3, Xbox 360, Mac, PS4, Xbox One 7.7/10
3 Mafia III 2016 PC, PS4, Xbox One, Mac, Stadia 6.8/10
4 Mafia: The Old Country 2025 PC, PS5, Xbox Series X|S 7.3/10

Chronological Order Complete list of games series in Chronological Order.

# Game Title
1 Mafia: The Old Country
2 Mafia
3 Mafia II
4 Mafia III

All Mafia Series Overview Each game's plot guide includes minor spoilers.

1. Mafia: The Old Country (2025)

Sicily, 1904. Seventeen-year-old Enzo Favara has spent most of his short life underground — not metaphorically, but literally, working as a carusu in the suffocating sulfur mines of Don Ruggero Spadaro. When a gas leak collapses a tunnel and kills his only friend, Gaetano, Enzo's grief cracks open into fury. He lashes out at the abusive mine overseer Il Merlo, scars him in a brief knife duel, and flees into the open countryside — running from one kind of captivity directly into another. It is Don Bernardo Torrisi who pulls Enzo from Il Merlo's pursuit, granting him shelter and, soon after, a place within his household. The reprieve feels like freedom. It is not.

Under the patient tutelage of underboss Luca Trapani, Enzo discovers he has a rare gift — not for obedience, but for decisive, measured violence. He earns the Don's respect in increments: riding in a prestigious horse race, collecting pizzo from reluctant merchants, and rescuing the Don's daughter Isabella after a kidnapping engineered by a treacherous business rival. Each success pulls him deeper into the Torrisi orbit, and with each success, the oath he swore over a burning candle tightens around him like wire. The Torrisi and Spadaro families are locked in a cold war over the island's sulfur routes, with American syndicate money flowing through both operations. When old alliances fracture and men Enzo trusted begin dying, he finds himself deployed as the family's most reliable blade — pointed at anyone who threatens the Don's dominion.

Running alongside the escalating violence is a secret that changes everything: Enzo and Isabella have fallen into a forbidden relationship, shielded from the Don by silence and proximity to power. Cesare — the Don's nephew, Enzo's closest comrade in arms — watches this unfold with an expression that shifts slowly from loyalty to something harder to name. Isabella speaks of America. She speaks of Empire Bay, of a life built somewhere the old rules cannot follow. Whether Enzo can choose that future over the one the Torrisi family has already chosen for him — and whether the oath he swore leaves any room for that choice at all — is the question that drives every remaining act toward its volatile, volcano-lit conclusion.

2. Mafia (2002)

In the rain-slicked streets of 1930s Lost Heaven, Thomas "Tommy" Angelo is a weary taxi driver just trying to survive the Great Depression until a chance encounter with two mobsters changes his life forever. After helping Paulie and Sam escape a rival hit squad, Tommy is offered a place within the Salieri crime family, a proposition he initially resists but eventually accepts out of fear for his own safety. He is thrust into a world of tailored suits and tommy guns, transitioning from a common laborer to a respected enforcer for the Don. The city's golden age of Prohibition offers him a life of luxury he never thought possible, though it is built on a foundation of illicit booze and broken bones.

The conflict sharpens as the war between Don Salieri and his former partner, Don Morello, turns the city into a literal war zone of drive-by shootings and public executions. Tommy finds himself climbing the ranks, executing high-profile hits and protecting the family’s interests, but his conscience begins to rot beneath the weight of his actions. His growing relationship with Sarah, the daughter of the Don’s bartender, provides a fragile anchor to a normal life that feels increasingly incompatible with his professional duties. The stakes are raised when Tommy realizes that the family's internal politics are just as lethal as the rival gangs patrolling the docks.

Tommy’s loyalty is finally pushed to its breaking point during a high-stakes diamond heist that reveals the true, cold-blooded nature of his superiors. He begins to suspect that he is being used as expendable currency in a game where the Don's greed outweighs any sense of brotherhood. This internal friction leads him to a moral impasse, forcing him to decide if he will remain a pawn for a murderer or risk everything to protect his own family. The narrative leaves him in a desperate scramble for an exit, standing before a federal agent with a story that could burn the entire city to the ground.

3. Mafia II (2010)

Vito Scaletta returns from the front lines of World War II to the bustling, wintery metropolis of Empire Bay, only to find his family drowning in his late father's gambling debts. Alongside his lifelong friend, the hot-headed Joe Barbaro, Vito rejects a life of menial labor in favor of the quick riches found in the city’s burgeoning underworld. They begin as low-level thieves, running errands for local capos, but their ambition quickly draws them into the orbit of the city’s three dominant crime families. The post-war era promises a new American Dream, but for Vito, that dream is paved with stolen cars and cigarette-smoke-filled backrooms.

The narrative takes a grim turn when a botched heist lands Vito in prison, where he is forced to learn the "real" rules of the mob from a veteran consigliere named Leo Galante. Upon his release, he discovers that the criminal landscape has shifted, and the lucrative drug trade is threatening to ignite a civil war between the Vinci, Falcone, and Clemente families. Vito and Joe find themselves caught in a lethal tug-of-war, realizing that their dream of being "made men" is actually a nightmare of constant paranoia and inevitable betrayal. Every suit they buy and every car they steal is a marker of a debt that can only be paid in blood.

The thematic focus centers on the hollow reality of criminal success and the heavy price of friendship. Vito is forced to carry out increasingly horrific hits to maintain his standing, even as Joe’s impulsive nature threatens to drag them both into an early grave. The relationship between the two friends remains the only honest thing in a world of professional liars, yet even that bond is tested by a final, impossible ultimatum from the Commission. As the snow falls over Empire Bay, Vito faces a choice that will determine if his survival is worth the loss of the only brother he has left.

4. Mafia III (2016)

Lincoln Clay returns from the horrors of the Vietnam War to 1968 New Bordeaux, seeking nothing more than a sense of belonging with his surrogate family in the Black Mob. This fragile peace is shattered when the Italian Mafia, led by Sal Marcano, betrays the Black Mob in a bloody massacre that leaves Lincoln’s family dead and him with a bullet in his skull. Surviving by sheer willpower, Lincoln transforms his military training into a weapon of absolute vengeance, vowing to dismantle Marcano’s empire brick by brick. He isn't looking to lead; he is looking to erase the very concept of the Marcano family from the city's history.

To accomplish his goal, Lincoln must forge an unlikely coalition with three disparate lieutenants: the Haitian leader Cassandra, the Irish mobster Thomas Burke, and a familiar face from Empire Bay, Vito Scaletta. He systematically seizes control of the city’s rackets, from the bayous to the high-rise offices, turning New Bordeaux into a scorched-earth battlefield of guerrilla warfare. The conflict is underscored by the intense racial tensions of the era, adding a layer of systemic friction to Lincoln’s personal crusade. He discovers that to kill a monster, he must become a creature of even greater lethality, managing his own growing criminal empire with a cold, tactical precision.

The narrative explores the hollow nature of revenge as Lincoln nears his final target. He finds himself presiding over a territory built on the same bones he sought to avenge, struggling to maintain the loyalty of his ambitious lieutenants. The relationship between Lincoln and his CIA contact, John Donovan, reveals a world of shadow government corruption that mirrors the rot on the streets. As he finally corners Sal Marcano in his ivory tower, Lincoln is forced to face a haunting question about his own future. He stands in the aftermath of a total war, wondering if he will walk away from the throne or become the new king of a city he set on fire.

All Mafia Games in Order: A comprehensive list of the franchise, organized by release and chronological order. Information is curated from web sources and highlights mainline entries only. Note: This guide does not include DLCs or remakes, focusing strictly on primary Mafia titles for a cleaner browsing experience.